Free Version
AutoRebar provides free reinforcement detailing tools for concrete structures — no account, login, or license required. You can start detailing right away with unlimited access to core commands, while select advanced dynamic objects carry a generous per-drawing limit.
To remove all object limits and unlock full command functionality, simply activate a perpetual license.
Full Access (Unlimited)
Partial Access (Limited objects or features)
Requires License
| FEATURE | COMMAND DESCRIPTION | FREE Download | LICENSED Buy Now |
|---|---|---|---|
![]() | AutoRebar: loads the AutoRebar plugin and regenerates the document | ||
![]() | Palette: opens the AutoRebar palette | ||
![]() | Settings: AutoRebar options | ||
![]() | Rebar: creates a custom-shaped Rebar object | ||
![]() | Polyline to Rebar: turns a 2D polyline into a Rebar object | ||
![]() | Offset Rebar: creates an offset-to-cover Rebar object | ||
![]() | Stirrup: creates a Rebar object bent into the shape of a Rebar | ||
![]() | Offset Stirrup: creates an offset-to-cover Stirrup object | ||
![]() | Crosstie: creates a Rebar object bent into the shape of a crosstie | ||
![]() | Loop: creates a loop object (circular stirrup) | ||
![]() | Spiral: creates a Spiral object | ||
![]() | Chair: creates a Rebar object bent into the shape of a chair | ||
![]() | Crosshair: creates a Crosshair object (cross section of a rebar) | ||
![]() | Line of Crosshairs: creates a set of crosshairs arranged in a straight line | ||
![]() | Circle of Crosshairs: creates a set of crosshairs arranged in a circle | ||
![]() | Arc of Crosshairs: creates a set of crosshairs arranged in an arc | ||
![]() | Offset Line of Crosshairs: creates a set of offset-to-cover crosshairs arranged in a straight line | ||
![]() | Offset Circle of Crosshairs: creates a set of offset-to-cover crosshairs arranged in a circle | ||
![]() | Offset Arc of Crosshairs: creates a set of offset-to-cover crosshairs arranged in an arc | ||
![]() | Mark: creates a new Mark object. Marks are referenced by the BBS for scheduling and quantity take-off | ||
![]() | Callout: creates a new Callout object. Unlike Marks, Callouts are not considered for scheduling and quantity take-off | ||
![]() | Trace Links: shows arrows that indicate the data links established by all AutoRebar objects within the drawing | ||
![]() | Hide links: removes the arrows displayed by Trace Links | ||
![]() | Remove Gaps: removes any gaps in the numbering sequence of Marks that share the same tag | ||
![]() | Trace Conflicts: shows arrows that indicate whether any conflicts exist between linked AutoRebar objects such as multiple Marks that have identical tag and number but are linked to different Rebar objects | ||
![]() | Hide conflicts: removes the arrows drawn by Trace Conflicts | ||
![]() | BBS: creates or updates the global Bar Bending Schedule from all the Marks in the current drawing | ||
![]() | Bar List: exports scheduling data to CSV file (Comma-separated Values) from all the Marks that are present in the current drawing. | ||
![]() | BBS by selection: creates a BBS from the Marks in the selection set | ||
![]() | Bar List by Selection: exports a Bar List from the Marks in the selection set | ||
![]() | Edit (double click): edits the properties of AutoRebar objects such as Rebars, Crosshairs, Marks, and Callouts. A double click on the AutoRebar object also activates this command. | ||
![]() | Append: appends an extra vertex to the specified end of a Rebar object | ||
![]() | Remove: removes the specified end from a Rebar object | ||
![]() | Edit Scale: edits the scale property of multiple AutoRebar objects included in the selection | ||
![]() | Explode Selected: explodes the AutoRebar objects included in the selection into standard AutoCAD entities. | ||
![]() | Explode All: explodes all the AutoRebar objects in the current drawing into standard AutoCAD entities. |
Full Access (Unlimited)
Partial Access (Limited objects or features)
Not available (Premium only)




































